Airplanes

Splat.

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Passengers, we are experencing some mild turbulence...
An Airplane is a game where you are either trying not to have others freak out or trying to get everybody to freak out. It's fun if it's done right.

An Airplane is a social game.

The rules and jobs of an Airplane are as follows.

PEEPS: 1 Pilot (Host), 1 Co-Pilot (Worker), 1 Steward(ess) (Worker), and 6-12 Toons.

SETUP: There is but one house, and that's the Pilot's. The bigger room is the passengers' and the smaller one is the cockpit. The cockpit is separated from the passengers by a wall of some sort. There are two large chairs in the cockpit. In the passengers' section of the plane, there is one row of small chairs separated enough so that the Steward(ess) can walk through.

At no time should the Pilots come into contact with the passengers, or vice versa.

RULES: All of the passengers will load onto the plane in a normal fashion. The Steward(ess) will go over the saftey rules and so on.

In mid-flight, the Pilot will find a problem with the plane. He will begin to freak out, no matter what anybody says. Soon, the passengers will catch wind of the trouble, and begin to freak out as well.

It's the Co-Pilot's job to fix the problem with the plane. There will be NO there was no problem after all stories. The Co-Pilot will have to be more creative than that.

In the passengers' section of the plane, the Steward(ess) will be trying to gain control of the cabin, while the passsengers will be following the Pilot's lead until the Co-Pilot fixes the problem.

At all times, you must remember that the only tools you have available to inspire fear and panic are your words, and to a lesser extent, your emotes and actions.

TIME: An Airplane should last no longer than 45 minutes, yet should be longer than 20.

REWARDS: The Pilot will recieve 3 Merits. The Co-Pilot and        Steward(ess) will recieve 2 each.