Game Shows

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Your roll.
Game shows are the hardest of the games to run, but the most fun to play. Six or more Toons compete in a series of challenges to win.

This is a competitive game.

The rules and jobs of a game show are as follows:

PEEPS: 1 Host, 6-12 Toons

JOBS: The Host will explain the workings of the games to the participating Toons. The contestants will be expected to listen, and the Host doesn't have to repeat themself.

The contestants will compete in the games the Host chooses from the list below:

Game; Number of Players



Gag Numbers; 8+






Glitch; 8+












Hide and Seek; 9-12









Closet Dodge*; 8-11






Roof Race; 4-10






Find the Glitch; 6-9



Emote Dive*; 5-8









Red Light, Green Light; 4-7









Assassin; 3-6




Awards; 3-6








Guess; 3-6





Track Race*; 4












River Race; 3 or 6







Triathlon*; 3






Description

 

The Host will say a number, which is the level of a gag. The contestants will have to find a gag tree that is of that level and whisper to the Host that they're done while standing next to it. If they are correct, they win.

The contestants will have to find a glitch in the estate, and show it to the Host when they're done. The Host must stand by the river, in case one of the contestants performs the river glitch. If someone doesn't know any glitches, then the host will show them one, but they must race to the Host from far away. First one to get to the Host with their glitch displayed wins. In the case of a tie, the most impressive glitch wins.

The Host will gather all of the contestants inside their house, and then hide in a different one, notifying them when they're hidden. The Host is only allowed to hide out of bounds in the house area. The first one to find the host wins. If the contestants are taking too long, they automatically lose.

The players will be gathered into the Host's house and be blocked off from the smaller room. The Host will move their closet around so that a contestant gets caught in it. Last one standing wins.

The contestants will jump onto and race over all six of the Host's houses. The contestants must reach the top of the house before moving on to the next one. First one to get back to the first house wins.

The contestants will have to get into the Glitch zone in the Host's house. First one into the glitch zone wins.

The contestants will jump into the lake and do an emote in midair, to make it seem like they're emoting while diving. After everyone has went, everyone will whisper to the Host who they thought had the best dive. The Host's vote counts double. The person who was voted most impressive wins.

The Host will switch to first-person view. All of the contestants will start a good distance away from the Host. When the Host's back is turned, the contestants will be able to advance on him. If they are caught moving, however, they are sent back next to the person in last place. First person to the host wins.

The Host will try and tag the contestants by bumping into them. If you are tagged, you are out. Last person standing wins.

The Host will ask the contestants to vote for who they think is the best dressed, funniest, or anything else the Host can think of. You cannot vote for yourself. The Host's vote counts double. There is only one contest. The person with the most votes wins.

The contestants will have to guess how many Jellybeans the Host currently has in his jar without going over. The closest guess, without going over, wins.

Two contestants at a time will race along the track circling the estate three times. If anybody steps on the green, the Host stops the race and the person who transgressed the track is sent back about two paces from the other contender. You can jump, but not over the green area, or the same rules apply. First one to complete all laps wins. The winners of the first two rounds face each other.

Three contestants at a time will race the length of the estate river, starting at the fence. The contestants are allowed to stand up, so long as at least half of their body is touching the water. First one to the end wins.

All three contestants will race along the track once, then jump off the bridge to the right, and race along the length of the river. Once they are done swimming, they will emote-dive into the water. First one to complete all three wins. In the case of a tie, the most impressive emote-dive wins.

*Hard to organize. Attempt to run only if experienced Host.
RULES: After each game, the Host will gather eveyone together at the site of their choice for a vote-off. The contestants will submit their votes via a whisper to the Host. The winner of the previous game cannot be voted off.

When there are only 3 contestants left, they participate in a final game. The winner of that game wins the Game Show.

In the case of a tie, arguement, or if a game is taking too long, the Host will ask a Toontown trivia question to the toons in question.

If the Game Show is taking too long, the Host may decide to go into Overtime, where the loser of every game is immediately evicted.

If any players drop out, for all intents and purposes they have lost.

TIME: Game Shows usually last eight minutes per contestant. Any more, and you will have to go into Overtime.

REWARDS: Game Shows are the most lucrative of the games, where the winner recieves 1 Merit for each player he defeats, and an extra Merit if that number is over 10. The Host recieves Merits equal to the number of players -1.